![]() ![]() Orbital Logistics Center - Decreased +15 income from each specialized sector to +10. Orbital Relay Sectors no longer give +10 income to each specialized sector Maritime Research Facility - Decreased Knowledge income from +15 to +10 per sector at level 3. Hydro Battery - Decreased Energy income from +15 to +10 per sector at level 3. Algae Farms - Decreased Food income from +15 to +10 per sector at level 3. Naval Training Sector - Now gives +1 unit level at level 1, +2 at level 2, +3 at level 3 (before it started giving levels at level 2) ![]() Naval Training Sector - Removed references to 'Fast Embarking' as it never was implemented Advanced Military Engineering Guild - Decreased the +2/+3 armor at level 4/5 to +1/+2 armor. Military Engineering Guild - Decreased the +2/+3 armor at level 4/5 to +1/+2 armor. Bioengineered Food Plantation - Decreased the food cost for next colonist reduction from 10/20/30/40/50% to 10/15/20/25/30% The Cosmite Amplification Lab decreases cosmite cost of produced (modded) units and gives status effect resistance to produced units at levels 3/4/5. Expedited Learning Center has been replaced with the Cosmite Amplification Lab. Military Innovation Sector - Changed the 10%/20%/30% income when all slots filled to give produced units 1/2/3 ranks. Agricultural Export Sector - Changed the 10%/20%/30% income when all slots filled to give 1/2/3 food per colonist in slot. Society Investment Center - Changed the 10%/20%/30% income when all slots filled to give 1/2/3 knowledge per colonist in slot. ![]() Optimization Control Agency - Changed the 10%/20%/30% income when all slots filled to give 1/2/3 energy per colonist in slot. Changelog for V1.200 - Tyrannosaurus Patch (18 February 2020) - Part II: ![]()
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