![]() ![]() Damage mitigation remains largely simple depending on the spec you play, where the core game is cycling a mix of damage reduction cooldowns and self-healing, with no more true Active Mitigation (in caps because it was a feature!) checks in fights meaning that you basically cycle the charges of your once-AM ability, keeping one on standby for tankbusters and big hits. WoW in Shadowlands has made tanking both very similar to the general direction the game has been trending tanks in for multiple expansions now, and yet also returned some small measure of complication to it. “Tanxiety” is a very real thing that people feel, and while a lot of efforts have been made at least in the two games I am most familiar with in the MMO space to remove some of that or make it much simpler, you don’t really know how it will feel until you try, and sometimes that is a frightening prospect in something you play for enjoyment. Damage Dealers can dictate the pace to an extent, as can healers, but the tank generally has the most control as the person who generally pulls, needs to establish threat/aggro/enmity, and that creates a certain level of burden that is not always easy to shoulder. In MMOs with holy trinity design in general, a tank tends to feel like the most “responsible” role in dictating how a run goes. And, in truth, tanking is a hard sell to some people, which is something that I remember feeling a lot in my early days in WoW and then all over again in FFXIV. If you make the aesthetic of something uniquely appealing to players and tie it to the tank role, you can convince some people to give it a try, even if they don’t normally tank or have tried it and rejected it before. In the past, Blizzard has always added new tanks to the game to shore up what has traditionally been a role that is difficult to get new players into. The first thing that comes to mind is that this seems to reflect an outlook on tanking that is positive for the first time in a while. Instead, like Demon Hunters in Legion before them, we get a two-spec class, but this time with a single damage spec and a single healing spec. After a chunk of heavier posts on issues facing the MMO community(mostly the FFXIV one!), I wanted to look at something lighter but also still interesting to me.ĭragonflight is set to see the first class added to the game ever with no tanking specialization. ![]()
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