![]() How To Get Headless Head Roblox: Step-by-step Guide 1. Best Corporate Meeting Management Software Tools.Best Online Meeting Management Software Tools.Best Board Meeting Management Software Tools.Best Online Communication Software Tools.If you can’t answer the three questions above, you should probably pick a different category. Please do not ask people to write entire scripts or design entire systems for you. 1)Īny help and advice will do thanks for reading Weld = Instance.new("Weld", camPart) weld.Part0 = camPart1 weld.Part1 = HumanoidRootPartĬam:Interpolate(camPart.CFrame, camPart1.CFrame. Local weld = Instance.new("Weld", camPart) weld.Part0 = camPart weld.Part1 = HumanoidRootPartĬamPart1.CFrame = HumanoidRootPart.CFrame + * 5ĬamPart1.Position = Vector3.new(,, ) Local camPart1 = Instance.new("Part", player.Character) camPart1.Anchored = true camPart1.CanCollide = false camPart1.Massless = true camPart1.Size = Vector3.new(1,1,1) camPart1.Transparency = 0ĬamPart.Position = player.Character:WaitForChild("Head").Position Local camPart = Instance.new("Part", player.Character) camPart.Anchored = true camPart.CanCollide = false camPart.Massless = true camPart.Size = Vector3.new(1,1,1) camPart.Transparency = 0 local cam = workspace:WaitForChild("Camera") I tried remaking this script wtih the blocks not anchored, transparency 0 and not implementing the weld. Should work right? For some reason the weld resets the blocks position to the humanoidrootpart all over again. 1 exactally in the players head and the other exactally a few blocks in front of the players head. 1)Īnd this is my second script that i made with a barbaric solution. Local endPoint = head.CFrame + *5Ĭam.CameraType = Ĭam:Interpolate(head.CFrame, endPoint. Local HumanoidRootPart = player.Character:WaitForChild("HumanoidRootPart") Local Humanoid = player.Character:WaitForChild("Humanoid") Local head = player.Character:WaitForChild("Head") Local player = game:GetService("Players").LocalPlayer Local cam = workspace:WaitForChild("Camera") It looks like it will work, and it does until you move the player. What solutions have you tried so far? Did you look for solutions on the Developer Hub? ![]()
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